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Fire Emblem The Sacred Stone
Fire Emblem The Sacred Stone
Here is the F.E.S.S guide it took me one week to write from the game
Fire Emblem Guide:
Basic Rules:
__________________________________
Viewing Units:
Units are divided into the
fellowing three types:
Player (blue)
Enemy (red)
Neutral (green)
Blue units are controlled by the
player. Red units are the enemy
units the player must defeat
Red units will attack both blue
and green units, so be careful.
__________________________________
Game Flow:
Units take turns moving in
the fellowing order:
Player (blue)
Enemy (red)
Neutral (green)
__________________________________
Game Over:
If a main character's Hit Points
are reduced to zero, the game ends
__________________________________
Movement
__________________________________
Movement Range:
The blue area that appears
when you select a unit is
its movement range. Place the
cursor on an enemy unit to see
its movement range.
__________________________________
Moving Again:
Mounted units can move again
after visiting homes or villages
if they have movement remaining.
This is most common among
cavaliers and pegasus knights.
__________________________________
Combat
__________________________________
Attack Range:
The red area that appears when
you select a unit is its attack
attack range. Place the cursor
on an enemy unit to see its
attack range.
__________________________________
Weapon Triangle:
Each weapon type has its own
strenghts and weaknesses.
Swords do well against axes.
Axes do well against lances.
Lances do well against swords.
This is called the Weapon Triangle.
___________________________________
Trinity of Magic:
Each type of magic has its own
strenghts and weaknesses.
Light is strong against Dark.
Dark is strong against Anima.
Anima is strong against Light.
This is called the Trinity of Magic
____________________________________
Wepon Effectiveness:
Some weapons are especially
effective against certain units.
These weapons will cause heavy
damage to those units. For
example,bows are particulary
effective against flying units.
The weapon icons in the combat
information window will glow
when your unit is facing an
enemy that is weak against
that weapon.
____________________________________
Critical Hit:
Critical hits inflict three times
the normal damage to enemies.
Your chance of a critical strike
changes depending on your unit's
attributes and that weapon with which
you are attacking.
____________________________________
Physical Defense:
Any attack from a weapon is a
physical attack. Each unit's DEF
(defense) attribute shows how well he
defends against phyical attack The
higher the number, the less damage he
takes. Knights and mercenaries have
good defense.
_____________________________________
Magical Resistance:
Any attack with magic is called
a magical attack. Your unit's RES
(resistance) attribute shows how well
he defends against them. The higher the
number, the less damage he take.
Mages, monks, clerics & shamans have high
resistance.
__________________________________________
Restoring HP:
Restore HP to your units by using vulneraries,
elixers, and staves. Vulneraries and elixirs
heal only the user, while staves heal only the
units on whom they're used. Choose your healing
items carefully in battle.
_________________________________________________
Strategic Battle Info:
Here is the information show if
you choose the stratergic combat
information window:
HP: Unit's remaining HP.
MT: Amount of damage the
equipped weapons inflicts.
HIT: Chance an attack will land
CRIT: Chance the weapon will land a
critical blow.
_____________________________________
Detailed Battle Info:
Here is the information shown if
you choose the detailed combat
information window:
HP: Units remaining HP.
ATK: Amount of damage your attack
will inflict.
DEF: Amount of damage enemy attack
will be refuced by.
HIT: Chance an attack will land.
CRIT: Chance the weapon wll land
a critical blow.
AS The speed of each unit's attack,
which determines how many attack each
unit makes.
_______________________________________
Rescue
_______________________________________
Rescue:
Any unit can rescue a blue or green unit
in an adjacent tile. However, your
constitution must be higher than that of
the unit you're trying to rescue.
The rescuing unit suffer a penalty in speed
and skill, but they rescued unit is protected
from attacks. If a unit is about to lose all
of its HP, use the rescue command to whisk it
to safety.
_____________________________________________
Drop:
You can drop a rescued unit into
andy adjacent tile. The dropped
unit will not be able to move
until the next turn.
_____________________________________________
Items
_____________________________________________
Acquiring Items:
You can purchase items at shops.
You can also pick them up by visiting villagers
and opening chests. Enemies sometimes drop items
when they are defeated
________________________________________________
Using Items:
Choose an item from the item list and press the
A button to use it. Items that cannot be usen by
that unit will be grayed out.
________________________________________________
Trading Items:
You can trade items with units in adjacent tiles.
Select Trade on the command menu, and then select
the unit with whom you want to trade. Next, place
the cursor on the item you want to take from the
other unit's inventory and press the A Button to
receive that item.
_________________________________________________
Weapon Durability:
Items have a limited number of uses. Each time you
use and item its durability goes down. The number
next to an item indicates how many times it can be
used. When that number reaches 0, the item breaks
and disappers. Be careful not to let items drop to
0 it the heat of battle.
__________________________________________________
Supply Convoy:
A supply convoy travel with you main character. If
you move to a space adjacent your suppy convey, you
can trade items with it. On the battle preparation
screen, you can also buy and sell items at the
supply convoy. The convoy can store up to 100 items
for you.
___________________________________________________
Armory:
Move a unit onto an armory and then choose Armory to
buy weapons. You can also sell items you've collected
here.
_____________________________________________________
Shop:
Move a unit onto a shop and then choose Shop to buy
and sell items, magic tomes, and staves.
_____________________________________________________
Terrain
_____________________________________________________
Forests & Mountains:
Forests and mountains give units additional cover.
When your units are in these tiles, enemy hit percentages
will be reduced. When entering attack range, try to stop
in one of these spaces.
_________________________________________________________
Fortresses & Castle Gates:
Any unit thats ends its turn on a fortress, castle gate,
gate, or throne will regain some HP aitp,automatically at
the beginning of the next turn.
_________________________________________________________
Houses:
Move a unit to a house to visit the occupants of the house.
This is a good way gaining useful information that might
turn the battle in you favor. Visit houses whenever you get
the opportunity.
_________________________________________________________
Villages:
Move a unit to a village to speak with its villagers.
You can gain information, items, and even money from
villagers, so visit them if you have the opportunity.
_________________________________________________________
Chests:
Move units onto spaces with chests to open them.
Chests are filled with all sorts of useful items.
However, you'll need a chest key or lockpicks to open the
chest.
_________________________________________________________
Snags:
Id you see an old snag near a river, knock it over to from
an impromptu bridge.
_________________________________________________________
Damaged Walls:
Attack cracked wall to destroy them and create new paths.
_________________________________________________________
Fog & Night Conditions:
Darkness and fog limit your field of vision, preventing
you from seeing distand enemies. Use thieves, torches and
Torch staves to increase your field of vision.
_________________________________________________________
Allies
_________________________________________________________
Acqiring Items:
On your quest, you will run across many characters who
might join cause. Watch story hints carefully to find
who should talk to shese character and convince them to
join you.
_________________________________________________________
Retreating from the Front Lines:
Except in rare cases, id one of your units loses all of
its HP, it will retreat from battle and be unable to fight
again. Be careful!
_________________________________________________________
Support Conversations:
Some units have special bonds between them. The longer
they spend in adjoining spaces, the stgonger that bond
will grow. Once this bond is strong enough, the Support
command will appear on the command menu. Select it to
make characters share a support conversation.
_________________________________________________________
Support Effects:
If supportive units are within three spaces of each other
they will both gain special combat bonuses. There are
three levels of support. The higher the level, the better
the bonuses received. Support levels increase each time
units share a conversation.
_________________________________________________________
Recruiting Green Units:
Green units are neutral. They may become allies if you
speak the them. If you mave to a space adgacent to a
green unit, the Talk command may appear. Choose " Talk"
to convince the unit to join you.
_________________________________________________________
Recruiting Red Units:
Somw enemy units will join you if you talk to them. Move
a character you think might know that enemy unit into a
space adjacent to it to see if they can talk. Be careful!
Enemy units will continue to attack until you talk to them!
Try not to take them out or be taken out before you have a
chance to chat.
_________________________________________________________
Victory
_________________________________________________________
Defeat a Boss:
If you defeat they enemy boss, you clear the map. There
is no need to defeat all the enemy units.
_________________________________________________________
Seize a Location:
Move the main character onto a throne, castale gate, gate
ot such loactaion and choose Seize from the command menu
to clear the map.
_________________________________________________________
Defeat All:
Clear the map by wiping out all enemy units.
_________________________________________________________
Save
_________________________________________________________
Suspend:
Choose Suspend on the command menu to save your game
during a battle. The next time you play, choose Resume to
continue playing where you left off.
_________________________________________________________
Save:
Choose Save from the world map to save your game data
between chapters.
_________________________________________________________
World Map
_________________________________________________________
How to Move:
Place the cursor on a space and press the A Button to
move to that location.
_________________________________________________________
Armory & Shop:
Some areas on the world map contain stores. You can see
where stores are locted by placing the cursor on a
location and viewing the shop icons that appear next to
the place name. You can enter any of these stores if the
main character is at that location.
________________________________________________________
Item Mangement:
Manage your units' items by placing the cursor on the
main character and pressing the A Button.
________________________________________________________
Other
________________________________________________________
Preparation Screen:
Ready your units for battle before entering the
battlefield Choose which units will fight, and manage the
weapons and items they will use in battle. Press START to
begin combat.
________________________________________________________
Leveling Up:
Units gain EXP ( experience points) by fighting and by
using staves. They go up a level when they earn 100 EXP.
As they go up in level, characters become stronger more
skilled, etc. The highest level is level 20.
________________________________________________________
Changing Classes:
Most units can change classes once they reach level 10.
Changing classes dramatically improves units's abillities.
If you're in a tought battle, be sure to change classes.
Then changing classes, you will be able to choose 2
classes. Look at the overall party makeup before deciding!
________________________________________________________
R Button Info:
If there's a command you're unfamiliar with, place the
cursor over it and press the R Button. This will bring up
a simple explanation of the command.
________________________________________________________
Arena:
Visit an arena, and bet your money and your life on single
combat. Move a unit onto an arena and shoose Arena from
the command menu to enter. If you win a battle, you'll
win twice what you wagered. If you lose, that unit will
be gone for good.
________________________________________________________
Fire Emblem The Sacred Stones Guide.
By. Aon Speed give thanks to respective oweners.
Nintendo, Intellgent Systems.
Fire Emblem Guide:
Basic Rules:
__________________________________
Viewing Units:
Units are divided into the
fellowing three types:
Player (blue)
Enemy (red)
Neutral (green)
Blue units are controlled by the
player. Red units are the enemy
units the player must defeat
Red units will attack both blue
and green units, so be careful.
__________________________________
Game Flow:
Units take turns moving in
the fellowing order:
Player (blue)
Enemy (red)
Neutral (green)
__________________________________
Game Over:
If a main character's Hit Points
are reduced to zero, the game ends
__________________________________
Movement
__________________________________
Movement Range:
The blue area that appears
when you select a unit is
its movement range. Place the
cursor on an enemy unit to see
its movement range.
__________________________________
Moving Again:
Mounted units can move again
after visiting homes or villages
if they have movement remaining.
This is most common among
cavaliers and pegasus knights.
__________________________________
Combat
__________________________________
Attack Range:
The red area that appears when
you select a unit is its attack
attack range. Place the cursor
on an enemy unit to see its
attack range.
__________________________________
Weapon Triangle:
Each weapon type has its own
strenghts and weaknesses.
Swords do well against axes.
Axes do well against lances.
Lances do well against swords.
This is called the Weapon Triangle.
___________________________________
Trinity of Magic:
Each type of magic has its own
strenghts and weaknesses.
Light is strong against Dark.
Dark is strong against Anima.
Anima is strong against Light.
This is called the Trinity of Magic
____________________________________
Wepon Effectiveness:
Some weapons are especially
effective against certain units.
These weapons will cause heavy
damage to those units. For
example,bows are particulary
effective against flying units.
The weapon icons in the combat
information window will glow
when your unit is facing an
enemy that is weak against
that weapon.
____________________________________
Critical Hit:
Critical hits inflict three times
the normal damage to enemies.
Your chance of a critical strike
changes depending on your unit's
attributes and that weapon with which
you are attacking.
____________________________________
Physical Defense:
Any attack from a weapon is a
physical attack. Each unit's DEF
(defense) attribute shows how well he
defends against phyical attack The
higher the number, the less damage he
takes. Knights and mercenaries have
good defense.
_____________________________________
Magical Resistance:
Any attack with magic is called
a magical attack. Your unit's RES
(resistance) attribute shows how well
he defends against them. The higher the
number, the less damage he take.
Mages, monks, clerics & shamans have high
resistance.
__________________________________________
Restoring HP:
Restore HP to your units by using vulneraries,
elixers, and staves. Vulneraries and elixirs
heal only the user, while staves heal only the
units on whom they're used. Choose your healing
items carefully in battle.
_________________________________________________
Strategic Battle Info:
Here is the information show if
you choose the stratergic combat
information window:
HP: Unit's remaining HP.
MT: Amount of damage the
equipped weapons inflicts.
HIT: Chance an attack will land
CRIT: Chance the weapon will land a
critical blow.
_____________________________________
Detailed Battle Info:
Here is the information shown if
you choose the detailed combat
information window:
HP: Units remaining HP.
ATK: Amount of damage your attack
will inflict.
DEF: Amount of damage enemy attack
will be refuced by.
HIT: Chance an attack will land.
CRIT: Chance the weapon wll land
a critical blow.
AS The speed of each unit's attack,
which determines how many attack each
unit makes.
_______________________________________
Rescue
_______________________________________
Rescue:
Any unit can rescue a blue or green unit
in an adjacent tile. However, your
constitution must be higher than that of
the unit you're trying to rescue.
The rescuing unit suffer a penalty in speed
and skill, but they rescued unit is protected
from attacks. If a unit is about to lose all
of its HP, use the rescue command to whisk it
to safety.
_____________________________________________
Drop:
You can drop a rescued unit into
andy adjacent tile. The dropped
unit will not be able to move
until the next turn.
_____________________________________________
Items
_____________________________________________
Acquiring Items:
You can purchase items at shops.
You can also pick them up by visiting villagers
and opening chests. Enemies sometimes drop items
when they are defeated
________________________________________________
Using Items:
Choose an item from the item list and press the
A button to use it. Items that cannot be usen by
that unit will be grayed out.
________________________________________________
Trading Items:
You can trade items with units in adjacent tiles.
Select Trade on the command menu, and then select
the unit with whom you want to trade. Next, place
the cursor on the item you want to take from the
other unit's inventory and press the A Button to
receive that item.
_________________________________________________
Weapon Durability:
Items have a limited number of uses. Each time you
use and item its durability goes down. The number
next to an item indicates how many times it can be
used. When that number reaches 0, the item breaks
and disappers. Be careful not to let items drop to
0 it the heat of battle.
__________________________________________________
Supply Convoy:
A supply convoy travel with you main character. If
you move to a space adjacent your suppy convey, you
can trade items with it. On the battle preparation
screen, you can also buy and sell items at the
supply convoy. The convoy can store up to 100 items
for you.
___________________________________________________
Armory:
Move a unit onto an armory and then choose Armory to
buy weapons. You can also sell items you've collected
here.
_____________________________________________________
Shop:
Move a unit onto a shop and then choose Shop to buy
and sell items, magic tomes, and staves.
_____________________________________________________
Terrain
_____________________________________________________
Forests & Mountains:
Forests and mountains give units additional cover.
When your units are in these tiles, enemy hit percentages
will be reduced. When entering attack range, try to stop
in one of these spaces.
_________________________________________________________
Fortresses & Castle Gates:
Any unit thats ends its turn on a fortress, castle gate,
gate, or throne will regain some HP aitp,automatically at
the beginning of the next turn.
_________________________________________________________
Houses:
Move a unit to a house to visit the occupants of the house.
This is a good way gaining useful information that might
turn the battle in you favor. Visit houses whenever you get
the opportunity.
_________________________________________________________
Villages:
Move a unit to a village to speak with its villagers.
You can gain information, items, and even money from
villagers, so visit them if you have the opportunity.
_________________________________________________________
Chests:
Move units onto spaces with chests to open them.
Chests are filled with all sorts of useful items.
However, you'll need a chest key or lockpicks to open the
chest.
_________________________________________________________
Snags:
Id you see an old snag near a river, knock it over to from
an impromptu bridge.
_________________________________________________________
Damaged Walls:
Attack cracked wall to destroy them and create new paths.
_________________________________________________________
Fog & Night Conditions:
Darkness and fog limit your field of vision, preventing
you from seeing distand enemies. Use thieves, torches and
Torch staves to increase your field of vision.
_________________________________________________________
Allies
_________________________________________________________
Acqiring Items:
On your quest, you will run across many characters who
might join cause. Watch story hints carefully to find
who should talk to shese character and convince them to
join you.
_________________________________________________________
Retreating from the Front Lines:
Except in rare cases, id one of your units loses all of
its HP, it will retreat from battle and be unable to fight
again. Be careful!
_________________________________________________________
Support Conversations:
Some units have special bonds between them. The longer
they spend in adjoining spaces, the stgonger that bond
will grow. Once this bond is strong enough, the Support
command will appear on the command menu. Select it to
make characters share a support conversation.
_________________________________________________________
Support Effects:
If supportive units are within three spaces of each other
they will both gain special combat bonuses. There are
three levels of support. The higher the level, the better
the bonuses received. Support levels increase each time
units share a conversation.
_________________________________________________________
Recruiting Green Units:
Green units are neutral. They may become allies if you
speak the them. If you mave to a space adgacent to a
green unit, the Talk command may appear. Choose " Talk"
to convince the unit to join you.
_________________________________________________________
Recruiting Red Units:
Somw enemy units will join you if you talk to them. Move
a character you think might know that enemy unit into a
space adjacent to it to see if they can talk. Be careful!
Enemy units will continue to attack until you talk to them!
Try not to take them out or be taken out before you have a
chance to chat.
_________________________________________________________
Victory
_________________________________________________________
Defeat a Boss:
If you defeat they enemy boss, you clear the map. There
is no need to defeat all the enemy units.
_________________________________________________________
Seize a Location:
Move the main character onto a throne, castale gate, gate
ot such loactaion and choose Seize from the command menu
to clear the map.
_________________________________________________________
Defeat All:
Clear the map by wiping out all enemy units.
_________________________________________________________
Save
_________________________________________________________
Suspend:
Choose Suspend on the command menu to save your game
during a battle. The next time you play, choose Resume to
continue playing where you left off.
_________________________________________________________
Save:
Choose Save from the world map to save your game data
between chapters.
_________________________________________________________
World Map
_________________________________________________________
How to Move:
Place the cursor on a space and press the A Button to
move to that location.
_________________________________________________________
Armory & Shop:
Some areas on the world map contain stores. You can see
where stores are locted by placing the cursor on a
location and viewing the shop icons that appear next to
the place name. You can enter any of these stores if the
main character is at that location.
________________________________________________________
Item Mangement:
Manage your units' items by placing the cursor on the
main character and pressing the A Button.
________________________________________________________
Other
________________________________________________________
Preparation Screen:
Ready your units for battle before entering the
battlefield Choose which units will fight, and manage the
weapons and items they will use in battle. Press START to
begin combat.
________________________________________________________
Leveling Up:
Units gain EXP ( experience points) by fighting and by
using staves. They go up a level when they earn 100 EXP.
As they go up in level, characters become stronger more
skilled, etc. The highest level is level 20.
________________________________________________________
Changing Classes:
Most units can change classes once they reach level 10.
Changing classes dramatically improves units's abillities.
If you're in a tought battle, be sure to change classes.
Then changing classes, you will be able to choose 2
classes. Look at the overall party makeup before deciding!
________________________________________________________
R Button Info:
If there's a command you're unfamiliar with, place the
cursor over it and press the R Button. This will bring up
a simple explanation of the command.
________________________________________________________
Arena:
Visit an arena, and bet your money and your life on single
combat. Move a unit onto an arena and shoose Arena from
the command menu to enter. If you win a battle, you'll
win twice what you wagered. If you lose, that unit will
be gone for good.
________________________________________________________
Fire Emblem The Sacred Stones Guide.
By. Aon Speed give thanks to respective oweners.
Nintendo, Intellgent Systems.
In Weyard train with Isaac, Garet, Felix, Mia, Ivan, Jenna.
-
Cold Revolver
- Absolute Otaku
- Posts: 3369
- Joined: Jun 26, 2005 10:50pm
- Gender: Male
- Contact:
Re: Fire Emblem The Sacred Stone
Ah.. did someone ask for this? :O
Can you find your name?
Amigos list: NickMistaColaJohnAmrayYMBedeMikeTycheAthosCloudTrishMatLust<33GioSerasErikBiki
KarinDretJessKoyue
I am not gay, I'm just colorful Betch! =-]
Amigos list: NickMistaColaJohnAmrayYMBedeMikeTycheAthosCloudTrishMatLust<33GioSerasErikBiki
KarinDretJessKoyue
I am not gay, I'm just colorful Betch! =-]
Re: Fire Emblem The Sacred Stone
O.o
AA Sibs: Coin-Boy, Casual, Biki, Tyche
AA Hubbies: EL, Kura, AOH I wuv my hubbies. All 3 of them. <3
AA X-mas Pressy: Cloud AA Luv: Cold
AA Child: Dogboy, Pervert. AA Grandchild: Master InuYasha
That'll do fangirl, that'll do.
AA Hubbies: EL, Kura, AOH I wuv my hubbies. All 3 of them. <3
AA X-mas Pressy: Cloud AA Luv: Cold
AA Child: Dogboy, Pervert. AA Grandchild: Master InuYasha
That'll do fangirl, that'll do.
Re: Fire Emblem The Sacred Stone
No! I just put it up for ppl
In Weyard train with Isaac, Garet, Felix, Mia, Ivan, Jenna.
Re: Fire Emblem The Sacred Stone
^^ I liked Fire Emblem the Sacred Stones.
It was a great game. I've beaten it twice.
XD
It was a great game. I've beaten it twice.
XD
I like Shaman King.
Re: Fire Emblem The Sacred Stone
Indeed. A good game.
When life gives you lemons you make lemonade, but I say "LEMONS! Screw you life I want some freaking cherries."
I AM CANADIAN
[divinephoenix is my sexy genie]
This sig is owned by [L is my only letter]... She's also my sexy cat girl.
I AM CANADIAN
[divinephoenix is my sexy genie]
This sig is owned by [L is my only letter]... She's also my sexy cat girl.
Re: Fire Emblem The Sacred Stone
I've been looking for the first gameboy game for ages...it doesn't seem to be anywhere, though.
*sigh*
TT__TT
*sigh*
TT__TT
I like Shaman King.
-
Cold Revolver
- Absolute Otaku
- Posts: 3369
- Joined: Jun 26, 2005 10:50pm
- Gender: Male
- Contact:
Re: Fire Emblem The Sacred Stone
If you get an emulator you can find the rom easy, but you did not hear this from me... It was some other random guy that just so happens to share my name.Morphea wrote:I've been looking for the first gameboy game for ages...it doesn't seem to be anywhere, though.
*sigh*
TT__TT
Can you find your name?
Amigos list: NickMistaColaJohnAmrayYMBedeMikeTycheAthosCloudTrishMatLust<33GioSerasErikBiki
KarinDretJessKoyue
I am not gay, I'm just colorful Betch! =-]
Amigos list: NickMistaColaJohnAmrayYMBedeMikeTycheAthosCloudTrishMatLust<33GioSerasErikBiki
KarinDretJessKoyue
I am not gay, I'm just colorful Betch! =-]
Re: Fire Emblem The Sacred Stone
An emulator is pretty much a program which allows you to play Gameboy ROMS, SNES ROMS, N64 ROMS, etc depending on what type of emulator you get.Morphea wrote:Emulator...?
-.-;;;;;
Ummm...what is that?
A Gameboy emulator will allow you to play Gameboy games on your computer.
You can download emulators and ROMS(games) quite easily off the net.
I haven't done this for a while but I remember using a site called http://www.coolrom.com/
Have a read around there, I remember it being easy to work out
great friends: Jesus Christ. Dragon X. Locke. Ender. Bambi. Russel.
-
Im Lawliet
- Absolute Otaku
- Posts: 1369
- Joined: Nov 12, 2007 5:40pm
- Gender: Female
Re: Fire Emblem The Sacred Stone
hey josh u chat live now
Dont worry, we have a coffin... just your size
Re: Fire Emblem The Sacred Stone
I use Emulators bascially Gameboy, Gameboy Advance, Sega Gens, Super Nintendo and Playstation. You can only play the game for 24 hours if you don 't have the real game. I like Fire Emblem The Sacred Stones but I like Fire Emblem 7 for the GBA so much better. Erika is cute ^^ here is a site to download Gameboy Advance and DS roms http://g-masters.com and here is another site for GBA and DS http://dgemu.com
In Weyard train with Isaac, Garet, Felix, Mia, Ivan, Jenna.
